Selecting an asset in a long list no longer causes incorrect scrolling on systems with custom UI scaling An issue causing unnecessary scrolling to be automatically performed in the Assets Outliner is resolved.This avoids issues causing none of the Swarm tags to be listed, making it impossible to use the Swarm manager The Swarm Auto-Discovery option is now disabled by default.An issue causing the File Path Editor to hang in specific situations when there is a missing file in the list is resolved.This avoids situations in which the preview is not working because of an unstable connection The system that establishes a connection between the Asset Editor and the preview render process is improved.An issue preventing UNC paths that start with a double backslashes (ĮtworkLocation\.) from being automatically resolved is fixed.This prevents issues with third party extensions that utilize the tools \V-Ray for SketchUp\extension\tools folder now correctly contain.
All Windows executable files located in the.Disabling the ‘Can be Overridden’ option for the Decal material excludes it from the override effect The V-Ray Decal projection is now correctly overridden by the global material override.The tool no longer allows the selection of such unsupported objects as well as components containing them Proxy Scenes and other special V-Ray objects can no longer be selected as Scatter guests when using the Scatter Viewer tool.The Scatter density is now correctly updated when the UV Placement of the density texture is changed.Scenes containing a Cryptomatte render elements can now be viewed and interacted with in both Vision and Vantage An issue preventing the Live Link from functioning correctly in specific projects is resolved.
The V-Ray installer no longer fails to create and set access to the required directories
macOS: V-Ray no longer fails to initialize due to a restricted access to its log files’ directory.Setting up lights used to be a bit more difficult, now lighting, even IES lights, is fun in Twilight. The main annoyance was re-exporting models after changes, and there is no more exporting with Twilight. There is an "easy" set of render settings to choose "out of the box" with Twilight, and should serve well in almost all architectural-type rendering situations. The other main problem for most new users of KT was the choice of the right rendering settings. (Intermediate Tutorial #1 is specifically on materials, as well as the first Getting Started Tutorial.) Turning your SketchUp materials into physically accurate high quality materials is simple now with Twilight.Ĭheck out the video tutorials. The main bottleneck for KT users, new or old, was the creation of good materials. So, to keep all positives, lose any negatives (like having to re-export and re-merge model geometry any time we change our model.) Well, our dream was to have the power of KT inside of SketchUp, but then to fix what we found difficult with KT. from what i have seen it is kerkythea turned into a sketchup plugin.